I design learning experiences grounded in research and real user behavior.
I’m a product designer and UX researcher with experience taking education technology from early research and prototyping through launch, testing, and years of product iteration.
Spatial Vis
Designing and evolving a digital sketching platform used by 50,000+ students.
Case 1:
Designing for Productive Persistence
How I redesigned feedback and rewards to encourage students to keep trying instead of immediately viewing the solution.
Case 2:
Building Trust in Automated Grading
How student behavior led me to improve the grading algorithm, create a cross-platform testing process, and design more useful feedback.
Case 3:
When Gamification Works Too Well
Redesigning Spatial Vis to balance persistence, help seeking, progress, and mastery.