I design learning experiences grounded in research and real user behavior.

I’m a product designer and UX researcher with experience taking education technology from early research and prototyping through launch, testing, and years of product iteration.

Spatial Vis

Designing and evolving a digital sketching platform used by 50,000+ students.

Case 1:

Designing for Productive Persistence

How I redesigned feedback and rewards to encourage students to keep trying instead of immediately viewing the solution.

Case 2:

Building Trust in Automated Grading

How student behavior led me to improve the grading algorithm, create a cross-platform testing process, and design more useful feedback.

Case 3:

When Gamification Works Too Well

Redesigning Spatial Vis to balance persistence, help seeking, progress, and mastery.